Resume - A. L. Klein - Digital Artist
A. L. Klein
Los Angeles
California
E-mail: alk(at)alklein(dot)com
Website: www.alklein.com
Printable Resume
Feature & Ride Film Clients
Cafe FX Santa Maria, CA
2006
Lighting TD
Responsible for creating lighting rigs, texturing
and master scene set-up for Rollie Pollie sequence.
Production:
Pan's Labyrinth
DreamWorks SKG Glendale, CA
2003 thru 2004
Character TD - Finaling
Responsible for rigging, modeling and animation
changes on a shot by shot basis.
Production: The Shark Tale Movie
Klasky-Csupo Inc. / Paramount Pictures Hollywood, CA
2002 thru 2003, 1997 thru 1998
CGI Animator
Responsibilities included development of production
path, character and effects animation, modeling,
lighting, texturing and compositing of CG elements for
the Rugrats Movie, it’s trailers, related toys and other
studio projects.
3D Research and Development
My tasks were to model, rig and texture characters for
upcoming film pitch as well as consulting about the
3D production process.
Production: The Rugrats Movie,
Feature Concept Development
New Line Cinema West Hollywood, CA
2002
3D Pre-vis Artist - Freelance
Responsible for modeling and animating characters
and set, camera choreo, lighting and texturing for
fight sequences between Freddy and Jason.
Production: Freddy Vs. Jason
SimEx Digital Studios Santa Monica, CA
2002
Character & Prop Animator / Lighter - Freelance
Responsible for animating characters, vehicles, cameras,
etc. for the city sequences and other scattered shots.
Lighting and some texturing on the stadium scenes.
Production: LEGO® Racers 4D
Kleiser Walczak Studios Hollywood, CA
2001, 2000
Animator / Compositor - Freelance
Responsible for four shots in the film and developed
the production path for these shots. I handled all 3D
animation and lighting, 2D compositing, morphing and
rotoscoping.
Lighting Animator / Digital Artist - Freelance
Responsible for lighting and texturing several scenes
and elements.
Productions: X-Men Movie, The One
Encore Video Hollywood, CA
2000 thru 2001
Digital Artist - Freelance
Full scope of CG tasks: animation, modeling, lighting,
texturing, character rigging (ik, skinning, weighting, driven
keys, etc.), dynamics and particle effects.
Productions: Dude Where’s My Car, Run Ronnie Run
Unified Film Organization LLC Burbank, CA
1999
CGI Animator / Technical Director
Responsibilities included character animation, skeletal
setup (including expressions, ik, weighting, etc.) lighting,
modeling and compositing of CG elements for various
movies and trailers for domestic, European and Asian
markets.
Productions: Interceptor Force, Python
Television and Commercial Clients
Ring of Fire West Hollywood, CA
2005 to Present, 2002, 2003
Animator / Lead Lighter - Freelance
Responsible for character animation, lighting, texturing,
shader development and camera choreo.
Productions: Dancing Turkey - Drew Carey Show,
Conoco, Lipton Tea, Wrigley’s Gum, Fruit Gushers,
Sims, Nintendo and XBox Commercials, etc.
Jim Henson Creature Shop West Hollywood, CA
2004
Animator - Freelance
Responsible for scene set-up, character animation,
modeling, mo-cap adjustment.
Productions: Frances the Badger
Duck Soup West Los Angeles, CA
2002
Animator - Freelance
Responsible for modeling and animating characters and
sets, rigging, camera choreo and lighting.
Productions: True Value Magic & Gifts Commercials
Rutherford Bench Productions Hollywood, CA
2000
CGI Animator / Modeler Journey
Highly involved in all aspects of R&D and production.
Helped develop a hybrid animation system utilizing
both motion capture and traditional keyframed
animation. Built tools to assist in this process and
production. Accountable for lighting, animation, scene
and character setup.
Production: Disney’s 1 Saturday Morning - Tube Dwellers
Game, Internet & Design Clients
Film Roman North Hollywood, CA
1996 thru 1997
3D Animator
Responsibilities included character and effects
animation, character and texture design, storyboarding,
modeling, lighting, and post production for game
cinematics and demos.
Production: Felix the Cat - PS1 Game
Square LA/USA Marina Del Rey, CA
1996
Digital Artist - Freelance
Responsibilities included creating textures for
elements in game as well as some development of
elements. Also created promotional materials for
demonstration purposes.
Project: Final Fantasy VII and promotional materials
Tools
Well Versed Software
Maya (since beta), Alias|Wavefront Power Animator,
Composer, Animator Studio, Premiere, Director,
Painter, Freehand, and Photoshop.
Familiar Software
After Effects, Chalice, Elastic Reality, Flash, LightWave,
Marai, 3D Studio/Max, Mental Ray, RenderMan,
and Shake.
Other Skills
Outside of work, I try and stay involved with art, music
and athletics: Playing guitar, drawing, kickball,
photography, rock climbing, woodworking, etc.
Education
Continued study of animation, character design,
life drawing, storyboarding and sculpture at
Associates in Art and The Animation Academy,
Individual study of sculpture, life drawing and guitar.
San Diego State University
Educational Technologies
Certificate Program
The Advertising Arts College
AA, emphasis on graphic design and copywriting.

